#include "pc/rom_assets.h" static const struct Animation anim_5B[] = { 1, 189, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(anim_5B_indices), anim_5B_values, anim_5B_indices, 0, ANIM_FIELD_LENGTH(anim_5B_values), ANIM_FIELD_LENGTH(anim_5B_indices), }; ROM_ASSET_LOAD_ANIM(anim_5B_indices, 0x00530808, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_5B_values, 0x00530904, 720, 0x00000000, 720);