#include "pc/rom_assets.h" static const struct Animation anim_87[] = { 0, 189, 0, 0, 0x32, ANIMINDEX_NUMPARTS(anim_87_indices), anim_87_values, anim_87_indices, 0, ANIM_FIELD_LENGTH(anim_87_values), ANIM_FIELD_LENGTH(anim_87_indices), }; ROM_ASSET_LOAD_ANIM(anim_87_indices, 0x00551b0c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_87_values, 0x00551c08, 1564, 0x00000000, 1564);