#include "pc/rom_assets.h" static const struct Animation anim_B0[] = { 1, 189, 0, 0, 0x05, ANIMINDEX_NUMPARTS(anim_B0_indices), anim_B0_values, anim_B0_indices, 0, ANIM_FIELD_LENGTH(anim_B0_values), ANIM_FIELD_LENGTH(anim_B0_indices), }; ROM_ASSET_LOAD_ANIM(anim_B0_indices, 0x00567494, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_B0_values, 0x00567590, 440, 0x00000000, 440);