../actors/common0.h ../actors/common1.h ../actors/group0.h ../actors/group1.h ../actors/group10.h ../actors/group11.h ../actors/group12.h ../actors/group13.h ../actors/group14.h ../actors/group15.h ../actors/group16.h ../actors/group17.h ../actors/group2.h ../actors/group3.h ../actors/group4.h ../actors/group5.h ../actors/group6.h ../actors/group7.h ../actors/group8.h ../actors/group9.h ../build/us_pc/include/level_headers.h ../build/us_pc/include/text_menu_strings.h ../build/us_pc/include/text_options_strings.h ../build/us_pc/include/text_strings.h ../include/audio_defines.h ../include/behavior_data.h ../include/command_macros_base.h ../include/config.h ../include/course_table.h ../include/dialog_ids.h ../include/dxsdk/d3d12.h ../include/dxsdk/d3d12sdklayers.h ../include/dxsdk/d3dcommon.h ../include/dxsdk/d3dx12.h ../include/eu_translation.h ../include/geo_commands.h ../include/gfx_dimensions.h ../include/GL/eglew.h ../include/GL/glew.h ../include/GL/glxew.h ../include/GL/wglew.h ../include/helper_macros.h ../include/level_commands.h ../include/level_misc_macros.h ../include/level_table.h ../include/libc/math.h ../include/libc/stdarg.h ../include/libc/stddef.h ../include/libc/stdio.h ../include/libc/stdlib.h ../include/libc/string.h ../include/macro_preset_names.h ../include/macro_presets.h ../include/macros.h ../include/make_const_nonconst.h ../include/mario_animation_ids.h ../include/mario_geo_switch_case_ids.h ../include/model_ids.h ../include/moving_texture_macros.h ../include/object_constants.h ../include/object_fields.h ../include/platform_info.h ../include/PR/abi.h ../include/PR/gbi.h ../include/PR/gs2dex.h ../include/PR/gu.h ../include/PR/libaudio.h ../include/PR/libultra.h ../include/PR/mbi.h ../include/PR/os_ai.h ../include/PR/os_cache.h ../include/PR/os_cont.h ../include/PR/os_eeprom.h ../include/PR/os_exception.h ../include/PR/os_internal.h ../include/PR/os_libc.h ../include/PR/os_message.h ../include/PR/os_misc.h ../include/PR/os_pi.h ../include/PR/os_rdp.h ../include/PR/os_thread.h ../include/PR/os_time.h ../include/PR/os_tlb.h ../include/PR/os_vi.h ../include/PR/sptask.h ../include/PR/ucode.h ../include/PR/ultratypes.h ../include/prevent_bss_reordering.h ../include/segment_symbols.h ../include/segments.h ../include/seq_ids.h ../include/sm64.h ../include/special_preset_names.h ../include/special_presets.h ../include/stb/stb_image.h ../include/stb/stb_image_write.h ../include/surface_terrains.h ../include/textures.h ../include/tinfl.h ../include/types.h ../include/ultra64.h ../levels/bbh/header.h ../levels/bitdw/header.h ../levels/bitfs/header.h ../levels/bits/header.h ../levels/bob/header.h ../levels/bowser_1/header.h ../levels/bowser_2/header.h ../levels/bowser_3/header.h ../levels/castle_courtyard/header.h ../levels/castle_grounds/header.h ../levels/castle_inside/header.h ../levels/ccm/header.h ../levels/cotmc/header.h ../levels/course_defines.h ../levels/ddd/header.h ../levels/ending/header.h ../levels/entry.h ../levels/hmc/header.h ../levels/intro/header.h ../levels/jrb/header.h ../levels/level_defines.h ../levels/lll/header.h ../levels/menu/header.h ../levels/pss/header.h ../levels/rr/header.h ../levels/sa/header.h ../levels/scripts.h ../levels/sl/header.h ../levels/ssl/header.h ../levels/thi/header.h ../levels/totwc/header.h ../levels/ttc/header.h ../levels/ttm/header.h ../levels/vcutm/header.h ../levels/wdw/header.h ../levels/wf/header.h ../levels/wmotr/header.h ../lib/src/hardware.h ../lib/src/libaudio_internal.h ../lib/src/libultra_internal.h ../lib/src/new_func.h ../lib/src/osAi.h ../lib/src/osContInternal.h ../src/audio/data.h ../src/audio/effects.h ../src/audio/external.h ../src/audio/heap.h ../src/audio/internal.h ../src/audio/load.h ../src/audio/playback.h ../src/audio/seq_channel_layer_process_script.h ../src/audio/seqplayer.h ../src/audio/synthesis.h ../src/buffers/buffers.h ../src/buffers/framebuffers.h ../src/buffers/gfx_output_buffer.h ../src/buffers/zbuffer.h ../src/engine/behavior_script.h ../src/engine/geo_layout.h ../src/engine/graph_node.h ../src/engine/level_script.h ../src/engine/math_util.h ../src/engine/surface_collision.h ../src/engine/surface_load.h ../src/game/area.h ../src/game/behavior_actions.h ../src/game/bettercamera.h ../src/game/bettercamera.inc.h ../src/game/camera.h ../src/game/debug.h ../src/game/debug_course.h ../src/game/decompress.h ../src/game/display.h ../src/game/envfx_bubbles.h ../src/game/envfx_snow.h ../src/game/game_init.h ../src/game/geo_misc.h ../src/game/hud.h ../src/game/ingame_menu.h ../src/game/interaction.h ../src/game/level_geo.h ../src/game/level_update.h ../src/game/macro_special_objects.h ../src/game/main.h ../src/game/mario.h ../src/game/mario_actions_airborne.h ../src/game/mario_actions_automatic.h ../src/game/mario_actions_cutscene.h ../src/game/mario_actions_moving.h ../src/game/mario_actions_object.h ../src/game/mario_actions_stationary.h ../src/game/mario_actions_submerged.h ../src/game/mario_misc.h ../src/game/mario_step.h ../src/game/memory.h ../src/game/moving_texture.h ../src/game/obj_behaviors.h ../src/game/obj_behaviors_2.h ../src/game/object_collision.h ../src/game/object_helpers.h ../src/game/object_list_processor.h ../src/game/options_menu.h ../src/game/paintings.h ../src/game/platform_displacement.h ../src/game/print.h ../src/game/profiler.h ../src/game/rendering_graph_node.h ../src/game/save_file.h ../src/game/screen_transition.h ../src/game/segment2.h ../src/game/segment7.h ../src/game/shadow.h ../src/game/skybox.h ../src/game/sound_init.h ../src/game/spawn_object.h ../src/game/spawn_sound.h ../src/game/text_save.inc.h ../src/game/thread6.h ../src/goddard/bad_declarations.h ../src/goddard/debug_utils.h ../src/goddard/draw_objects.h ../src/goddard/dynlist_proc.h ../src/goddard/dynlists/animdata.h ../src/goddard/dynlists/dynlist_macros.h ../src/goddard/dynlists/dynlists.h ../src/goddard/gd_macros.h ../src/goddard/gd_main.h ../src/goddard/gd_math.h ../src/goddard/gd_memory.h ../src/goddard/gd_types.h ../src/goddard/joints.h ../src/goddard/objects.h ../src/goddard/old_menu.h ../src/goddard/particles.h ../src/goddard/renderer.h ../src/goddard/sfx.h ../src/goddard/shape_helper.h ../src/goddard/skin.h ../src/goddard/skin_movement.h ../src/menu/debug_level_select.h ../src/menu/file_select.h ../src/menu/intro_geo.h ../src/menu/level_select_menu.h ../src/menu/star_select.h ../src/pc/audio/audio_api.h ../src/pc/audio/audio_null.h ../src/pc/audio/audio_sdl.h ../src/pc/cheats.h ../src/pc/cliopts.h ../src/pc/configfile.h ../src/pc/controller/controller_api.h ../src/pc/controller/controller_emscripten_keyboard.h ../src/pc/controller/controller_keyboard.h ../src/pc/controller/controller_mouse.h ../src/pc/controller/controller_recorded_tas.h ../src/pc/controller/controller_sdl.h ../src/pc/discord/discordrpc.h ../src/pc/fs/dirtree.h ../src/pc/fs/fs.h ../src/pc/gfx/gfx_cc.h ../src/pc/gfx/gfx_direct3d_common.h ../src/pc/gfx/gfx_direct3d11.h ../src/pc/gfx/gfx_direct3d12.h ../src/pc/gfx/gfx_direct3d12_guids.h ../src/pc/gfx/gfx_dxgi.h ../src/pc/gfx/gfx_opengl.h ../src/pc/gfx/gfx_pc.h ../src/pc/gfx/gfx_rendering_api.h ../src/pc/gfx/gfx_screen_config.h ../src/pc/gfx/gfx_sdl.h ../src/pc/gfx/gfx_window_manager_api.h ../src/pc/ini.h ../src/pc/mixer.h ../src/pc/pc_main.h ../src/pc/platform.h ../text/de/courses.h ../text/de/dialogs.h ../text/fr/courses.h ../text/fr/dialogs.h ../text/jp/courses.h ../text/jp/dialogs.h ../text/us/courses.h ../text/us/dialogs.h ../tools/audiofile/audiofile.h ../tools/audiofile/aupvlist.h ../tools/hashtable.h ../tools/include/audiofile.h ../tools/include/aupvlist.h ../tools/libmio0.h ../tools/n64cksum.h ../tools/n64graphics.h ../tools/n64graphics_ci_dir/exoquant/exoquant.h ../tools/n64graphics_ci_dir/n64graphics_ci.h ../tools/n64graphics_ci_dir/utils.h ../tools/sdk-tools/adpcm/vadpcm.h ../tools/sdk-tools/tabledesign/tabledesign.h ../tools/utf8.h ../tools/utils.h