#include "pc/rom_assets.h" #include #include #include "macros.h" #include "types.h" #include "make_const_nonconst.h" UNUSED static const u64 effect_unused_0 = 0; // Flower (Unused) // 0x0B000008 ROM_ASSET_LOAD_TEXTURE(effect_0B000008, "textures/effect/flower.00008.rgba16.inc.c", 0x0036f530, 9994, 0x00000008, 2048); // 0x0B000808 ROM_ASSET_LOAD_TEXTURE(effect_0B000808, "textures/effect/flower.00808.rgba16.inc.c", 0x0036f530, 9994, 0x00000808, 2048); // 0x0B001008 ROM_ASSET_LOAD_TEXTURE(effect_0B001008, "textures/effect/flower.01008.rgba16.inc.c", 0x0036f530, 9994, 0x00001008, 2048); // 0x0B001808 ROM_ASSET_LOAD_TEXTURE(effect_0B001808, "textures/effect/flower.01808.rgba16.inc.c", 0x0036f530, 9994, 0x00001808, 2048); // 0x0B002008 const Texture *const flower_bubbles_textures_ptr_0B002008[] = { effect_0B000008, effect_0B000808, effect_0B001008, effect_0B001808, effect_0B001008, effect_0B000808, }; // Lava Bubble // 0x0B002020 ROM_ASSET_LOAD_TEXTURE(effect_0B002020, "textures/effect/lava_bubble.02020.rgba16.inc.c", 0x0036f530, 9994, 0x00002020, 2048); // 0x0B002820 ROM_ASSET_LOAD_TEXTURE(effect_0B002820, "textures/effect/lava_bubble.02820.rgba16.inc.c", 0x0036f530, 9994, 0x00002820, 2048); // 0x0B003020 ROM_ASSET_LOAD_TEXTURE(effect_0B003020, "textures/effect/lava_bubble.03020.rgba16.inc.c", 0x0036f530, 9994, 0x00003020, 2048); // 0x0B003820 ROM_ASSET_LOAD_TEXTURE(effect_0B003820, "textures/effect/lava_bubble.03820.rgba16.inc.c", 0x0036f530, 9994, 0x00003820, 2048); // 0x0B004020 ROM_ASSET_LOAD_TEXTURE(effect_0B004020, "textures/effect/lava_bubble.04020.rgba16.inc.c", 0x0036f530, 9994, 0x00004020, 2048); // 0x0B004820 ROM_ASSET_LOAD_TEXTURE(effect_0B004820, "textures/effect/lava_bubble.04820.rgba16.inc.c", 0x0036f530, 9994, 0x00004820, 2048); // 0x0B005020 ROM_ASSET_LOAD_TEXTURE(effect_0B005020, "textures/effect/lava_bubble.05020.rgba16.inc.c", 0x0036f530, 9994, 0x00005020, 2048); // 0x0B005820 ROM_ASSET_LOAD_TEXTURE(effect_0B005820, "textures/effect/lava_bubble.05820.rgba16.inc.c", 0x0036f530, 9994, 0x00005820, 2048); // 0x0B006020 const Texture *const lava_bubble_ptr_0B006020[] = { effect_0B002020, effect_0B002820, effect_0B003020, effect_0B003020, effect_0B003020, effect_0B003820, effect_0B004020, effect_0B004820, effect_0B005020, effect_0B005820, }; // Bubble // 0x0B006048 ROM_ASSET_LOAD_TEXTURE(effect_0B006048, "textures/effect/bubble.06048.rgba16.inc.c", 0x0036f530, 9994, 0x00006048, 2048); // 0x0B006848 const Texture *const bubble_ptr_0B006848[] = { effect_0B006048, }; // Tiny Bubble // 0x0B00684C ROM_ASSET_LOAD_TEXTURE(effect_0B00684C, "textures/effect/tiny_bubble.0684C.rgba16.inc.c", 0x0036f530, 9994, 0x0000684c, 512); // 0x0B006A50 - 0x0B006AB0 const Gfx tiny_bubble_dl_0B006A50[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK | G_SHADING_SMOOTH), gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, effect_0B00684C), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x0B006AB0 - 0x0B006AD8 const Gfx tiny_bubble_dl_0B006AB0[] = { gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK | G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x0B006AD8 ROM_ASSET_LOAD_TEXTURE(effect_0B006AD8, "textures/effect/tiny_bubble.06AD8.rgba16.inc.c", 0x0036f530, 9994, 0x00006ad8, 512); // 0x0B006CD8 - 0x0B006D38 const Gfx tiny_bubble_dl_0B006CD8[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, effect_0B006AD8), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2), gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x0B006D38 - 0x0B006D68 const Gfx tiny_bubble_dl_0B006D38[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPEndDisplayList(), }; // 0x0B006D68 - 0x0B006D98 const Gfx tiny_bubble_dl_0B006D68[] = { gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), };