#include "pc/rom_assets.h" // 0x0700C92C - 0x0700CE5A ROM_ASSET_LOAD_COLLISION(jrb_seg7_collision_in_sunken_ship_3, 0x0041a760, 37817, 0x0000c92c, 1326); // 0x0700CE5C - 0x0700CEF0 ROM_ASSET_LOAD_COLLISION(jrb_seg7_collision_in_sunken_ship, 0x0041a760, 37817, 0x0000ce5c, 148); // This is probably part of the "wooden ship" collision file as the standstill box. // 0x0700CEF0 - 0x0700CF80 ROM_ASSET_LOAD_COLLISION(jrb_seg7_collision_0700CEF0, 0x0041a760, 37817, 0x0000cef0, 144); // 0x0700CF80 - 0x0700D196 ROM_ASSET_LOAD_COLLISION(jrb_seg7_collision_in_sunken_ship_2, 0x0041a760, 37817, 0x0000cf80, 534);