#include "pc/rom_assets.h" // 0x0600E9D4 ROM_ASSET_LOAD_ANIM(dorrie_seg6_animvalue_0600E9D4, 0x001e7ee0, 40011, 0x0000e9d4, 2920); // 0x0600F53C ROM_ASSET_LOAD_ANIM(dorrie_seg6_animindex_0600F53C, 0x001e7ee0, 40011, 0x0000f53c, 228); // 0x0600F620 static const struct Animation dorrie_seg6_anim_0600F620 = { 0, 0, 0, 0, 0x50, ANIMINDEX_NUMPARTS(dorrie_seg6_animindex_0600F53C), dorrie_seg6_animvalue_0600E9D4, dorrie_seg6_animindex_0600F53C, 0, ANIM_FIELD_LENGTH(dorrie_seg6_animvalue_0600E9D4), ANIM_FIELD_LENGTH(dorrie_seg6_animindex_0600F53C), };