#include "pc/rom_assets.h" // 0x06048218 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06048218, 0x00188440, 199722, 0x00048368, 5196); // 0x06049664 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06049664, 0x00188440, 199722, 0x000497b4, 540); // 0x06049880 static const struct Animation bowser_seg6_anim_06049880 = { 0, 0, 0, 0, 0x5C, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06049664), bowser_seg6_animvalue_06048218, bowser_seg6_animindex_06049664, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06048218), ANIM_FIELD_LENGTH(bowser_seg6_animindex_06049664), };