#include "pc/rom_assets.h" // Purple Switch // 0x0800C090 static const Lights1 purple_switch_seg8_lights_0800C090 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0800C0A8 ROM_ASSET_LOAD_TEXTURE(purple_switch_seg8_texture_0800C0A8, "actors/purple_switch/purple_switch_base.rgba16.inc.c", 0x001f2200, 59076, 0x0000c0a8, 128); // 0x0800C128 ROM_ASSET_LOAD_TEXTURE(purple_switch_seg8_texture_0800C128, "actors/purple_switch/purple_switch_exclamation_point.rgba16.inc.c", 0x001f2200, 59076, 0x0000c128, 1024); // 0x0800C528 ROM_ASSET_LOAD_VTX(purple_switch_seg8_vertex_0800C528, 0x001f2200, 59076, 0x0000c528, 256); // 0x0800C628 ROM_ASSET_LOAD_VTX(purple_switch_seg8_vertex_0800C628, 0x001f2200, 59076, 0x0000c628, 64); // 0x0800C668 - 0x0800C6E0 const Gfx purple_switch_seg8_dl_0800C668[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, purple_switch_seg8_texture_0800C0A8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 4 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPLight(&purple_switch_seg8_lights_0800C090.l, 1), gsSPLight(&purple_switch_seg8_lights_0800C090.a, 2), gsSPVertex(purple_switch_seg8_vertex_0800C528, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0), gsSPEndDisplayList(), }; // 0x0800C6E0 - 0x0800C718 const Gfx purple_switch_seg8_dl_0800C6E0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, purple_switch_seg8_texture_0800C128), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPVertex(purple_switch_seg8_vertex_0800C628, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0800C718 - 0x0800C7A8 const Gfx purple_switch_seg8_dl_0800C718[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 2, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (4 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(purple_switch_seg8_dl_0800C668), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(purple_switch_seg8_dl_0800C6E0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };