#include "pc/rom_assets.h" // 0x0500CD58 ROM_ASSET_LOAD_ANIM(snowman_seg5_animvalue_0500CD58, 0x00160670, 20585, 0x0000cd58, 264); // 0x0500CE60 ROM_ASSET_LOAD_ANIM(snowman_seg5_animindex_0500CE60, 0x00160670, 20585, 0x0000ce60, 120); // 0x0500CED8 static const struct Animation snowman_seg5_anim_0500CED8 = { 1, 0, 0, 0, 0x0E, ANIMINDEX_NUMPARTS(snowman_seg5_animindex_0500CE60), snowman_seg5_animvalue_0500CD58, snowman_seg5_animindex_0500CE60, 0, ANIM_FIELD_LENGTH(snowman_seg5_animvalue_0500CD58), ANIM_FIELD_LENGTH(snowman_seg5_animindex_0500CE60), };