#include "pc/rom_assets.h" // Sushi (Shark) // Could be a duplicate binid of the previous actor, but i'm putting it here for // macro reasons so I don't have to clutter the macros.inc with a new macro for this // case. UNUSED static const u64 sushi_unused_1 = 1; // 0x05008ED0 ROM_ASSET_LOAD_TEXTURE(sushi_seg5_texture_05008ED0, "actors/sushi/sushi_snout.rgba16.inc.c", 0x0013b910, 41727, 0x00008ed0, 2048); // 0x050096D0 ROM_ASSET_LOAD_TEXTURE(sushi_seg5_texture_050096D0, "actors/sushi/sushi_eye.rgba16.inc.c", 0x0013b910, 41727, 0x000096d0, 1024); // 0x05009AD0 ROM_ASSET_LOAD_TEXTURE(sushi_seg5_texture_05009AD0, "actors/sushi/sushi_tooth.rgba16.inc.c", 0x0013b910, 41727, 0x00009ad0, 128); // 0x05009B50 ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_05009B50, 0x0013b910, 41727, 0x00009b50, 240); // 0x05009C40 ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_05009C40, 0x0013b910, 41727, 0x00009c40, 128); // 0x05009CC0 - 0x05009DD0 const Gfx sushi_seg5_dl_05009CC0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(sushi_seg5_vertex_05009B50, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 2, 1, 4, 0x0, 5, 1, 0, 0x0), gsSP2Triangles( 1, 5, 3, 0x0, 3, 5, 6, 0x0), gsSP2Triangles( 5, 0, 6, 0x0, 7, 4, 3, 0x0), gsSP2Triangles( 6, 8, 3, 0x0, 3, 8, 7, 0x0), gsSP2Triangles( 9, 2, 10, 0x0, 2, 4, 10, 0x0), gsSP2Triangles( 2, 9, 0, 0x0, 10, 4, 7, 0x0), gsSP2Triangles(10, 11, 9, 0x0, 7, 11, 10, 0x0), gsSP2Triangles(12, 13, 7, 0x0, 7, 13, 14, 0x0), gsSP2Triangles( 7, 14, 11, 0x0, 8, 12, 7, 0x0), gsSP2Triangles(11, 14, 9, 0x0, 6, 12, 8, 0x0), gsSPVertex(sushi_seg5_vertex_05009C40, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0), gsSP2Triangles( 4, 3, 0, 0x0, 0, 2, 5, 0x0), gsSP2Triangles( 5, 2, 6, 0x0, 7, 3, 4, 0x0), gsSPEndDisplayList(), }; // 0x05009DD0 - 0x05009E40 const Gfx sushi_seg5_dl_05009DD0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(sushi_seg5_dl_05009CC0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x05009E40 ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_05009E40, 0x0013b910, 41727, 0x00009e40, 240); // 0x05009F30 - 0x0500A008 const Gfx sushi_seg5_dl_05009F30[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(sushi_seg5_vertex_05009E40, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 6, 5, 0x0, 5, 7, 0, 0x0), gsSP2Triangles( 8, 3, 5, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 8, 5, 0, 0x0, 0, 7, 1, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 0, 9, 0x0), gsSP2Triangles( 3, 8, 10, 0x0, 0, 2, 9, 0x0), gsSP2Triangles( 9, 2, 11, 0x0, 10, 9, 11, 0x0), gsSP2Triangles( 3, 10, 12, 0x0, 11, 12, 10, 0x0), gsSP2Triangles( 2, 1, 11, 0x0, 13, 4, 3, 0x0), gsSP2Triangles(11, 13, 12, 0x0, 1, 14, 11, 0x0), gsSP2Triangles(11, 14, 13, 0x0, 12, 13, 3, 0x0), gsSPEndDisplayList(), }; // 0x0500A008 - 0x0500A078 const Gfx sushi_seg5_dl_0500A008[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(sushi_seg5_dl_05009F30), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x0500A078 ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A078, 0x0013b910, 41727, 0x0000a078, 112); // 0x0500A0E8 - 0x0500A160 const Gfx sushi_seg5_dl_0500A0E8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(sushi_seg5_vertex_0500A078, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 1, 0, 3, 0x0, 1, 4, 5, 0x0), gsSP2Triangles( 1, 5, 2, 0x0, 2, 6, 0, 0x0), gsSP2Triangles( 6, 3, 0, 0x0, 6, 4, 3, 0x0), gsSP2Triangles( 5, 4, 2, 0x0, 4, 6, 2, 0x0), gsSPEndDisplayList(), }; // 0x0500A160 - 0x0500A1D0 const Gfx sushi_seg5_dl_0500A160[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(sushi_seg5_dl_0500A0E8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x0500A1D0 ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A1D0, 0x0013b910, 41727, 0x0000a1d0, 240); // 0x0500A2C0 ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A2C0, 0x0013b910, 41727, 0x0000a2c0, 256); // 0x0500A3C0 ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A3C0, 0x0013b910, 41727, 0x0000a3c0, 224); // 0x0500A4A0 ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A4A0, 0x0013b910, 41727, 0x0000a4a0, 160); // 0x0500A540 ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A540, 0x0013b910, 41727, 0x0000a540, 64); // 0x0500A580 - 0x0500A748 const Gfx sushi_seg5_dl_0500A580[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(sushi_seg5_vertex_0500A1D0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 6, 3, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 8, 7, 0x0, 8, 2, 9, 0x0), gsSP2Triangles( 2, 8, 10, 0x0, 1, 9, 2, 0x0), gsSP2Triangles( 1, 0, 9, 0x0, 9, 11, 12, 0x0), gsSP2Triangles(12, 13, 9, 0x0, 11, 9, 0, 0x0), gsSP1Triangle(13, 14, 9, 0x0), gsSPVertex(sushi_seg5_vertex_0500A2C0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 5, 1, 0x0), gsSP2Triangles( 2, 1, 6, 0x0, 5, 6, 1, 0x0), gsSP2Triangles( 7, 4, 3, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 5, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 5, 8, 6, 0x0, 10, 11, 12, 0x0), gsSP2Triangles(10, 13, 11, 0x0, 12, 11, 13, 0x0), gsSP2Triangles( 9, 14, 8, 0x0, 8, 14, 6, 0x0), gsSP2Triangles( 6, 14, 2, 0x0, 15, 14, 9, 0x0), gsSPVertex(sushi_seg5_vertex_0500A3C0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0), gsSP2Triangles( 4, 1, 0, 0x0, 2, 1, 5, 0x0), gsSP2Triangles( 6, 5, 1, 0x0, 7, 5, 8, 0x0), gsSP2Triangles( 5, 6, 8, 0x0, 7, 8, 6, 0x0), gsSP2Triangles( 6, 9, 7, 0x0, 9, 6, 1, 0x0), gsSP2Triangles( 1, 4, 9, 0x0, 3, 9, 4, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSPVertex(sushi_seg5_vertex_0500A4A0, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 5, 4, 0x0, 7, 8, 9, 0x0), gsSPEndDisplayList(), }; // 0x0500A748 - 0x0500A768 const Gfx sushi_seg5_dl_0500A748[] = { gsSPVertex(sushi_seg5_vertex_0500A540, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0500A768 - 0x0500A7E0 const Gfx sushi_seg5_dl_0500A768[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(sushi_seg5_dl_0500A580), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(sushi_seg5_dl_0500A748), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x0500A7E0 ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A7E0, 0x0013b910, 41727, 0x0000a7e0, 128); // 0x0500A860 - 0x0500A8A8 const Gfx sushi_seg5_dl_0500A860[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_050096D0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(sushi_seg5_vertex_0500A7E0, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 7, 4, 0x0), gsSPEndDisplayList(), }; // 0x0500A8A8 - 0x0500A918 const Gfx sushi_seg5_dl_0500A8A8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(sushi_seg5_dl_0500A860), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x0500A918 ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A918, 0x0013b910, 41727, 0x0000a918, 64); // 0x0500A958 - 0x0500A990 const Gfx sushi_seg5_dl_0500A958[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05009AD0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_16b_BYTES)), gsSPVertex(sushi_seg5_vertex_0500A918, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSPEndDisplayList(), }; // 0x0500A990 - 0x0500AA00 const Gfx sushi_seg5_dl_0500A990[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 2, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(sushi_seg5_dl_0500A958), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };