#include "pc/rom_assets.h" // 0x06044604 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06044604, 0x00188440, 199722, 0x00044754, 2984); // 0x060451AC ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_060451AC, 0x00188440, 199722, 0x000452fc, 540); // 0x060453C8 static const struct Animation bowser_seg6_anim_060453C8 = { 0, 0, 0, 0, 0x28, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_060451AC), bowser_seg6_animvalue_06044604, bowser_seg6_animindex_060451AC, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06044604), ANIM_FIELD_LENGTH(bowser_seg6_animindex_060451AC), };