#include "pc/rom_assets.h" // 0x06045D40 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06045D40, 0x00188440, 199722, 0x00045e90, 1984); // 0x06046500 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06046500, 0x00188440, 199722, 0x00046650, 540); // 0x0604671C static const struct Animation bowser_seg6_anim_0604671C = { 0, 0, 0, 0, 0x24, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06046500), bowser_seg6_animvalue_06045D40, bowser_seg6_animindex_06046500, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06045D40), ANIM_FIELD_LENGTH(bowser_seg6_animindex_06046500), };