#include "pc/rom_assets.h" // 0x06055228 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06055228, 0x00188440, 199722, 0x00055378, 1344); // 0x06055768 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06055768, 0x00188440, 199722, 0x000558b8, 540); // 0x06055984 static const struct Animation bowser_seg6_anim_06055984 = { 0, 0, 0, 0, 0x0F, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06055768), bowser_seg6_animvalue_06055228, bowser_seg6_animindex_06055768, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06055228), ANIM_FIELD_LENGTH(bowser_seg6_animindex_06055768), };