#include "pc/rom_assets.h" // 0x0600E098 ROM_ASSET_LOAD_ANIM(cyan_fish_seg6_animvalue_0600E098, 0x001b9cc0, 41188, 0x0000e098, 364); // 0x0600E204 ROM_ASSET_LOAD_ANIM(cyan_fish_seg6_animindex_0600E204, 0x001b9cc0, 41188, 0x0000e204, 72); // 0x0600E24C static const struct Animation cyan_fish_seg6_anim_0600E24C = { 0, 0, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(cyan_fish_seg6_animindex_0600E204), cyan_fish_seg6_animvalue_0600E098, cyan_fish_seg6_animindex_0600E204, 0, ANIM_FIELD_LENGTH(cyan_fish_seg6_animvalue_0600E098), ANIM_FIELD_LENGTH(cyan_fish_seg6_animindex_0600E204), };