#include "pc/rom_assets.h" // 0x0600E060 ROM_ASSET_LOAD_ANIM(dorrie_seg6_animvalue_0600E060, 0x001e7ee0, 40011, 0x0000e060, 72); // 0x0600E0A8 ROM_ASSET_LOAD_ANIM(dorrie_seg6_animindex_0600E0A8, 0x001e7ee0, 40011, 0x0000e0a8, 228); // 0x0600E18C static const struct Animation dorrie_seg6_anim_0600E18C = { 0, 0, 0, 0, 0x3C, ANIMINDEX_NUMPARTS(dorrie_seg6_animindex_0600E0A8), dorrie_seg6_animvalue_0600E060, dorrie_seg6_animindex_0600E0A8, 0, ANIM_FIELD_LENGTH(dorrie_seg6_animvalue_0600E060), ANIM_FIELD_LENGTH(dorrie_seg6_animindex_0600E0A8), };