#include "pc/rom_assets.h" // 0x05015130 ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animvalue_05015130, 0x0012a7e0, 32879, 0x00015130, 312); // 0x05015268 ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animindex_05015268, 0x0012a7e0, 32879, 0x00015268, 204); // 0x05015334 static const struct Animation heave_ho_seg5_anim_05015334 = { 0, 0, 0, 0, 0x17, ANIMINDEX_NUMPARTS(heave_ho_seg5_animindex_05015268), heave_ho_seg5_animvalue_05015130, heave_ho_seg5_animindex_05015268, 0, ANIM_FIELD_LENGTH(heave_ho_seg5_animvalue_05015130), ANIM_FIELD_LENGTH(heave_ho_seg5_animindex_05015268), };