#include "pc/rom_assets.h" // White Particle // 0x0302C660 ROM_ASSET_LOAD_VTX(white_particle_vertex, 0x00201410, 96653, 0x0002c660, 64); // 0x0302C6A0 ROM_ASSET_LOAD_TEXTURE(white_particle_texture, "actors/white_particle/snow_particle.rgba16.inc.c", 0x00201410, 96653, 0x0002c6a0, 512); // 0x0302C8A0 - 0x0302C938 const Gfx white_particle_dl[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsDPLoadTextureBlock(white_particle_texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPVertex(white_particle_vertex, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };