#include "pc/rom_assets.h" static const struct Animation anim_1B[] = { 0, 189, 0, 0, 0x40, ANIMINDEX_NUMPARTS(anim_1B_indices), anim_1B_values, anim_1B_indices, 0, ANIM_FIELD_LENGTH(anim_1B_values), ANIM_FIELD_LENGTH(anim_1B_indices), }; ROM_ASSET_LOAD_ANIM(anim_1B_indices, 0x004fc1c0, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_1B_values, 0x004fc2bc, 2858, 0x00000000, 2858);