#include "pc/rom_assets.h" static const struct Animation anim_90[] = { 1, 189, 0, 0, 0x0F, ANIMINDEX_NUMPARTS(anim_90_indices), anim_90_values, anim_90_indices, 0, ANIM_FIELD_LENGTH(anim_90_values), ANIM_FIELD_LENGTH(anim_90_indices), }; ROM_ASSET_LOAD_ANIM(anim_90_indices, 0x0055522c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_90_values, 0x00555328, 1012, 0x00000000, 1012);