#include "pc/rom_assets.h" static const struct Animation anim_96[] = { 1, 189, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(anim_96_indices), anim_96_values, anim_96_indices, 0, ANIM_FIELD_LENGTH(anim_96_values), ANIM_FIELD_LENGTH(anim_96_indices), }; ROM_ASSET_LOAD_ANIM(anim_96_indices, 0x00557748, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_96_values, 0x00557844, 680, 0x00000000, 680);