#include "pc/rom_assets.h" static const struct Animation anim_9C[] = { 9, 189, 0, 0, 0x40, ANIMINDEX_NUMPARTS(anim_9C_indices), anim_9C_values, anim_9C_indices, 0, ANIM_FIELD_LENGTH(anim_9C_values), ANIM_FIELD_LENGTH(anim_9C_indices), }; ROM_ASSET_LOAD_ANIM(anim_9C_indices, 0x0055ad34, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_9C_values, 0x0055ae30, 4884, 0x00000000, 4884);