#include "pc/rom_assets.h" static const struct Animation anim_9F[] = { 1, 189, 0, 0, 0x10, ANIMINDEX_NUMPARTS(anim_9F_indices), anim_9F_values, anim_9F_indices, 0, ANIM_FIELD_LENGTH(anim_9F_values), ANIM_FIELD_LENGTH(anim_9F_indices), }; ROM_ASSET_LOAD_ANIM(anim_9F_indices, 0x0055dac4, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_9F_values, 0x0055dbc0, 774, 0x00000000, 774);