#include "pc/rom_assets.h" static const struct Animation anim_CA[] = { 0, 189, 25, 0, 0x1E, ANIMINDEX_NUMPARTS(anim_CA_indices), anim_CA_values, anim_CA_indices, 0, ANIM_FIELD_LENGTH(anim_CA_values), ANIM_FIELD_LENGTH(anim_CA_indices), }; ROM_ASSET_LOAD_ANIM(anim_CA_indices, 0x00576104, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_CA_values, 0x00576200, 1998, 0x00000000, 1998);