#include "pc/rom_assets.h" // 0x07012318 - 0x07012330 static const Lights1 bbh_seg7_lights_07012318 = gdSPDefLights1( 0x66, 0x66, 0x66, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07012330 - 0x07012430 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07012330, 0x00371c40, 68724, 0x00012330, 256); // 0x07012430 - 0x07012470 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07012430, 0x00371c40, 68724, 0x00012430, 64); // 0x07012470 - 0x07012510 static const Gfx bbh_seg7_dl_07012470[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bbh_seg7_texture_07000000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bbh_seg7_lights_07012318.l, 1), gsSPLight(&bbh_seg7_lights_07012318.a, 2), gsSPVertex(bbh_seg7_vertex_07012330, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 3, 6, 2, 0x0), gsSP2Triangles( 7, 8, 9, 0x0, 7, 9, 2, 0x0), gsSP2Triangles( 7, 2, 10, 0x0, 0, 2, 11, 0x0), gsSP2Triangles( 0, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(bbh_seg7_vertex_07012430, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x07012510 - 0x07012580 const Gfx bbh_seg7_dl_07012510[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_07012470), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsSPEndDisplayList(), };