#include "pc/rom_assets.h" // 0x07010AD8 - 0x07010AF0 static const Lights1 ttm_seg7_lights_07010AD8 = gdSPDefLights1( 0x4c, 0x4c, 0x4c, 0x99, 0x99, 0x99, 0x28, 0x28, 0x28 ); // 0x07010AF0 - 0x07010B08 static const Lights1 ttm_seg7_lights_07010AF0 = gdSPDefLights1( 0x5d, 0x5d, 0x5d, 0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28 ); // 0x07010B08 - 0x07010B20 static const Lights1 ttm_seg7_lights_07010B08 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07010B20 - 0x07010C10 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010B20, 0x004d1910, 104662, 0x00010b20, 240); // 0x07010C10 - 0x07010C40 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010C10, 0x004d1910, 104662, 0x00010c10, 48); // 0x07010C40 - 0x07010D30 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010C40, 0x004d1910, 104662, 0x00010c40, 240); // 0x07010D30 - 0x07010D60 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010D30, 0x004d1910, 104662, 0x00010d30, 48); // 0x07010D60 - 0x07010DA0 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010D60, 0x004d1910, 104662, 0x00010d60, 64); // 0x07010DA0 - 0x07010E00 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010DA0, 0x004d1910, 104662, 0x00010da0, 96); // 0x07010E00 - 0x07010F00 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010E00, 0x004d1910, 104662, 0x00010e00, 256); // 0x07010F00 - 0x07010F90 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010F00, 0x004d1910, 104662, 0x00010f00, 144); // 0x07010F90 - 0x07011078 static const Gfx ttm_seg7_dl_07010F90[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_07010AD8.l, 1), gsSPLight(&ttm_seg7_lights_07010AD8.a, 2), gsSPVertex(ttm_seg7_vertex_07010B20, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(ttm_seg7_vertex_07010C10, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPLight(&ttm_seg7_lights_07010AF0.l, 1), gsSPLight(&ttm_seg7_lights_07010AF0.a, 2), gsSPVertex(ttm_seg7_vertex_07010C40, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(ttm_seg7_vertex_07010D30, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPLight(&ttm_seg7_lights_07010B08.l, 1), gsSPLight(&ttm_seg7_lights_07010B08.a, 2), gsSPVertex(ttm_seg7_vertex_07010D60, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x07011078 - 0x07011128 static const Gfx ttm_seg7_dl_07011078[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09003800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_07010AD8.l, 1), gsSPLight(&ttm_seg7_lights_07010AD8.a, 2), gsSPVertex(ttm_seg7_vertex_07010DA0, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPLight(&ttm_seg7_lights_07010B08.l, 1), gsSPLight(&ttm_seg7_lights_07010B08.a, 2), gsSPVertex(ttm_seg7_vertex_07010E00, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles(12, 6, 8, 0x0, 13, 14, 15, 0x0), gsSPVertex(ttm_seg7_vertex_07010F00, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 6, 7, 8, 0x0), gsSPEndDisplayList(), }; // 0x07011128 - 0x070111A0 const Gfx ttm_seg7_dl_07011128[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttm_seg7_dl_07010F90), gsSPDisplayList(ttm_seg7_dl_07011078), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };