#include "pc/rom_assets.h" // 0x0700BE90 - 0x0700BEA8 static const Lights1 ttm_seg7_lights_0700BE90 = gdSPDefLights1( 0x4c, 0x4c, 0x4c, 0x99, 0x99, 0x99, 0x28, 0x28, 0x28 ); // 0x0700BEA8 - 0x0700BEC0 static const Lights1 ttm_seg7_lights_0700BEA8 = gdSPDefLights1( 0x5d, 0x5d, 0x5d, 0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28 ); // 0x0700BEC0 - 0x0700BF40 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700BEC0, 0x004d1910, 104662, 0x0000bec0, 128); // 0x0700BF40 - 0x0700BFE0 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700BF40, 0x004d1910, 104662, 0x0000bf40, 160); // 0x0700BFE0 - 0x0700C070 static const Gfx ttm_seg7_dl_0700BFE0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_0700BE90.l, 1), gsSPLight(&ttm_seg7_lights_0700BE90.a, 2), gsSPVertex(ttm_seg7_vertex_0700BEC0, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 7, 4, 0x0), gsSPLight(&ttm_seg7_lights_0700BEA8.l, 1), gsSPLight(&ttm_seg7_lights_0700BEA8.a, 2), gsSPVertex(ttm_seg7_vertex_0700BF40, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSPEndDisplayList(), }; // 0x0700C070 - 0x0700C0E0 const Gfx ttm_seg7_dl_0700C070[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttm_seg7_dl_0700BFE0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };