#include "pc/rom_assets.h" // 0x0700BBC8 - 0x0700BCA8 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700BBC8, 0x00454e00, 29021, 0x0000bbc8, 224); // 0x0700BCA8 - 0x0700BD98 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700BCA8, 0x00454e00, 29021, 0x0000bca8, 240); // 0x0700BD98 - 0x0700BE98 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700BD98, 0x00454e00, 29021, 0x0000bd98, 256); // 0x0700BE98 - 0x0700BF68 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700BE98, 0x00454e00, 29021, 0x0000be98, 208); // 0x0700BF68 - 0x0700BFA8 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700BF68, 0x00454e00, 29021, 0x0000bf68, 64); // 0x0700BFA8 - 0x0700C0A8 static const Gfx bitdw_seg7_dl_0700BFA8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09008000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitdw_seg7_vertex_0700BBC8, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(bitdw_seg7_vertex_0700BCA8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bitdw_seg7_vertex_0700BD98, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(bitdw_seg7_vertex_0700BE98, 13, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP1Triangle(10, 11, 12, 0x0), gsSPEndDisplayList(), }; // 0x0700C0A8 - 0x0700C0E0 static const Gfx bitdw_seg7_dl_0700C0A8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitdw_seg7_vertex_0700BF68, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0700C0E0 - 0x0700C158 const Gfx bitdw_seg7_dl_0700C0E0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bitdw_seg7_dl_0700BFA8), gsSPDisplayList(bitdw_seg7_dl_0700C0A8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };