#include "pc/rom_assets.h" static const struct Animation anim_19[] = { 1, 189, 0, 0, 0x56, ANIMINDEX_NUMPARTS(anim_19_indices), anim_19_values, anim_19_indices, 0, ANIM_FIELD_LENGTH(anim_19_values), ANIM_FIELD_LENGTH(anim_19_indices), }; ROM_ASSET_LOAD_ANIM(anim_19_indices, 0x004fa630, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_19_values, 0x004fa72c, 5354, 0x00000000, 5354);