#include "pc/rom_assets.h" // 0x0700D3A8 - 0x0700D498 ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D3A8, 0x004af930, 34262, 0x0000d3a8, 240); // 0x0700D498 - 0x0700D588 ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D498, 0x004af930, 34262, 0x0000d498, 240); // 0x0700D588 - 0x0700D688 ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D588, 0x004af930, 34262, 0x0000d588, 256); // 0x0700D688 - 0x0700D768 ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D688, 0x004af930, 34262, 0x0000d688, 224); // 0x0700D768 - 0x0700D858 ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D768, 0x004af930, 34262, 0x0000d768, 240); // 0x0700D858 - 0x0700D928 ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D858, 0x004af930, 34262, 0x0000d858, 208); // 0x0700D928 - 0x0700DAD8 static const Gfx pss_seg7_dl_0700D928[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, pss_seg7_texture_07000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(pss_seg7_vertex_0700D3A8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(pss_seg7_vertex_0700D498, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(pss_seg7_vertex_0700D588, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 7, 10, 0x0), gsSP2Triangles(11, 12, 7, 0x0, 13, 14, 15, 0x0), gsSPVertex(pss_seg7_vertex_0700D688, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0), gsSP2Triangles( 3, 0, 5, 0x0, 6, 7, 8, 0x0), gsSP2Triangles( 6, 9, 7, 0x0, 10, 6, 8, 0x0), gsSP1Triangle(11, 12, 13, 0x0), gsSPVertex(pss_seg7_vertex_0700D768, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 0, 3, 0x0, 4, 5, 0, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 6, 0x0), gsSPVertex(pss_seg7_vertex_0700D858, 13, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 0, 0x0, 4, 0, 2, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle( 9, 12, 10, 0x0), gsSPEndDisplayList(), }; // 0x0700DAD8 - 0x0700DB48 const Gfx pss_seg7_dl_0700DAD8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(pss_seg7_dl_0700D928), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };