#include "pc/rom_assets.h" static const struct Animation anim_94[] = { 1, 189, 0, 0, 0x01, ANIMINDEX_NUMPARTS(anim_94_indices), anim_94_values, anim_94_indices, 0, ANIM_FIELD_LENGTH(anim_94_values), ANIM_FIELD_LENGTH(anim_94_indices), }; ROM_ASSET_LOAD_ANIM(anim_94_indices, 0x004f4e94, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_94_values, 0x005574b4, 80, 0x00000000, 80);