#include "pc/rom_assets.h" static const struct Animation anim_9B[] = { 1, 189, 0, 0, 0x08, ANIMINDEX_NUMPARTS(anim_9B_indices), anim_9B_values, anim_9B_indices, 0, ANIM_FIELD_LENGTH(anim_9B_values), ANIM_FIELD_LENGTH(anim_9B_indices), }; ROM_ASSET_LOAD_ANIM(anim_9B_indices, 0x0055a9a8, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_9B_values, 0x0055aaa4, 630, 0x00000000, 630);