#include "pc/rom_assets.h" static const struct Animation anim_B2[] = { 0, 189, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(anim_B2_indices), anim_B2_values, anim_B2_indices, 0, ANIM_FIELD_LENGTH(anim_B2_values), ANIM_FIELD_LENGTH(anim_B2_indices), }; ROM_ASSET_LOAD_ANIM(anim_B2_indices, 0x005681e8, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_B2_values, 0x005682e4, 1824, 0x00000000, 1824);