#include "pc/rom_assets.h" static const struct Animation anim_BA[] = { 0, 189, 0, 0, 0x14, ANIMINDEX_NUMPARTS(anim_BA_indices), anim_BA_values, anim_BA_indices, 0, ANIM_FIELD_LENGTH(anim_BA_values), ANIM_FIELD_LENGTH(anim_BA_indices), }; ROM_ASSET_LOAD_ANIM(anim_BA_indices, 0x0056cd6c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_BA_values, 0x0056ce68, 986, 0x00000000, 986);