#include "pc/rom_assets.h" static const struct Animation anim_C6[] = { 0, 189, 0, 0, 0x32, ANIMINDEX_NUMPARTS(anim_C6_indices), anim_C6_values, anim_C6_indices, 0, ANIM_FIELD_LENGTH(anim_C6_values), ANIM_FIELD_LENGTH(anim_C6_indices), }; ROM_ASSET_LOAD_ANIM(anim_C6_indices, 0x00573d10, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_C6_values, 0x00573e0c, 1666, 0x00000000, 1666);