#include "pc/rom_assets.h" static const struct Animation anim_CF[] = { 1, 189, 0, 0, 0x2A, ANIMINDEX_NUMPARTS(anim_CF_indices), anim_CF_values, anim_CF_indices, 0, ANIM_FIELD_LENGTH(anim_CF_values), ANIM_FIELD_LENGTH(anim_CF_indices), }; ROM_ASSET_LOAD_ANIM(anim_CF_indices, 0x00578c98, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_CF_values, 0x00578d94, 2708, 0x00000000, 2708);