#include "pc/rom_assets.h" // 0x08011798 ROM_ASSET_LOAD_ANIM(flyguy_seg8_animvalue_08011798, 0x001f2200, 59076, 0x00011798, 572); // 0x080119D4 ROM_ASSET_LOAD_ANIM(flyguy_seg8_animindex_080119D4, 0x001f2200, 59076, 0x000119d4, 120); // 0x08011A4C static const struct Animation flyguy_seg8_anim_08011A4C = { 0, 0, 0, 0, 0x2E, ANIMINDEX_NUMPARTS(flyguy_seg8_animindex_080119D4), flyguy_seg8_animvalue_08011798, flyguy_seg8_animindex_080119D4, 0, ANIM_FIELD_LENGTH(flyguy_seg8_animvalue_08011798), ANIM_FIELD_LENGTH(flyguy_seg8_animindex_080119D4), };