#include "pc/rom_assets.h" // 0x0500C650 ROM_ASSET_LOAD_ANIM(peach_seg5_animvalue_0500C650, 0x0016d870, 76997, 0x0000c738, 8028); // 0x0500E5AC ROM_ASSET_LOAD_ANIM(peach_seg5_animindex_500E5AC, 0x0016d870, 76997, 0x0000e694, 264); // 0x0500E6B4 static const struct Animation peach_seg5_anim_0500E6B4 = { 1, 0, 0, 0, 0x64, ANIMINDEX_NUMPARTS(peach_seg5_animindex_500E5AC), peach_seg5_animvalue_0500C650, peach_seg5_animindex_500E5AC, 0, ANIM_FIELD_LENGTH(peach_seg5_animvalue_0500C650), ANIM_FIELD_LENGTH(peach_seg5_animindex_500E5AC), };