#include "pc/rom_assets.h" // 0x0500E6CC ROM_ASSET_LOAD_ANIM(peach_seg5_animvalue_0500E6CC, 0x0016d870, 76997, 0x0000e7b4, 1472); // 0x0500EC8C ROM_ASSET_LOAD_ANIM(peach_seg5_animindex_500EC8C, 0x0016d870, 76997, 0x0000ed74, 264); // 0x0500ED94 static const struct Animation peach_seg5_anim_0500ED94 = { 1, 0, 0, 0, 0x64, ANIMINDEX_NUMPARTS(peach_seg5_animindex_500EC8C), peach_seg5_animvalue_0500E6CC, peach_seg5_animindex_500EC8C, 0, ANIM_FIELD_LENGTH(peach_seg5_animvalue_0500E6CC), ANIM_FIELD_LENGTH(peach_seg5_animindex_500EC8C), };