#include "pc/rom_assets.h" // Bullet Bill // 0x0500BA90 static const Lights1 bullet_bill_seg5_lights_0500BA90 = gdSPDefLights1( 0x06, 0x07, 0x14, 0x19, 0x1c, 0x52, 0x28, 0x28, 0x28 ); // 0x0500BAA8 ROM_ASSET_LOAD_TEXTURE(bullet_bill_seg5_texture_0500BAA8, "actors/bullet_bill/bullet_bill_eye.rgba16.inc.c", 0x0012a7e0, 32879, 0x0000baa8, 4096); // 0x0500CAA8 ROM_ASSET_LOAD_TEXTURE(bullet_bill_seg5_texture_0500CAA8, "actors/bullet_bill/bullet_bill_mouth.rgba16.inc.c", 0x0012a7e0, 32879, 0x0000caa8, 4096); // 0x0500DAA8 ROM_ASSET_LOAD_VTX(bullet_bill_seg5_vertex_0500DAA8, 0x0012a7e0, 32879, 0x0000daa8, 240); // 0x0500DB98 ROM_ASSET_LOAD_VTX(bullet_bill_seg5_vertex_0500DB98, 0x0012a7e0, 32879, 0x0000db98, 144); // 0x0500DC28 ROM_ASSET_LOAD_VTX(bullet_bill_seg5_vertex_0500DC28, 0x0012a7e0, 32879, 0x0000dc28, 240); // 0x0500DD18 ROM_ASSET_LOAD_VTX(bullet_bill_seg5_vertex_0500DD18, 0x0012a7e0, 32879, 0x0000dd18, 240); // 0x0500DE08 ROM_ASSET_LOAD_VTX(bullet_bill_seg5_vertex_0500DE08, 0x0012a7e0, 32879, 0x0000de08, 192); // 0x0500DEC8 ROM_ASSET_LOAD_VTX(bullet_bill_seg5_vertex_0500DEC8, 0x0012a7e0, 32879, 0x0000dec8, 240); // 0x0500DFB8 ROM_ASSET_LOAD_VTX(bullet_bill_seg5_vertex_0500DFB8, 0x0012a7e0, 32879, 0x0000dfb8, 240); // 0x0500E0A8 ROM_ASSET_LOAD_VTX(bullet_bill_seg5_vertex_0500E0A8, 0x0012a7e0, 32879, 0x0000e0a8, 240); // 0x0500E198 ROM_ASSET_LOAD_VTX(bullet_bill_seg5_vertex_0500E198, 0x0012a7e0, 32879, 0x0000e198, 240); // 0x0500E288 ROM_ASSET_LOAD_VTX(bullet_bill_seg5_vertex_0500E288, 0x0012a7e0, 32879, 0x0000e288, 240); // 0x0500E378 ROM_ASSET_LOAD_VTX(bullet_bill_seg5_vertex_0500E378, 0x0012a7e0, 32879, 0x0000e378, 240); // 0x0500E468 ROM_ASSET_LOAD_VTX(bullet_bill_seg5_vertex_0500E468, 0x0012a7e0, 32879, 0x0000e468, 240); // 0x0500E558 ROM_ASSET_LOAD_VTX(bullet_bill_seg5_vertex_0500E558, 0x0012a7e0, 32879, 0x0000e558, 144); // 0x0500E5E8 - 0x0500E678 const Gfx bullet_bill_seg5_dl_0500E5E8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bullet_bill_seg5_texture_0500BAA8), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPLight(&bullet_bill_seg5_lights_0500BA90.l, 1), gsSPLight(&bullet_bill_seg5_lights_0500BA90.a, 2), gsSPVertex(bullet_bill_seg5_vertex_0500DAA8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bullet_bill_seg5_vertex_0500DB98, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 6, 7, 8, 0x0), gsSPEndDisplayList(), }; // 0x0500E678 - 0x0500E730 const Gfx bullet_bill_seg5_dl_0500E678[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bullet_bill_seg5_texture_0500CAA8), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPVertex(bullet_bill_seg5_vertex_0500DC28, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bullet_bill_seg5_vertex_0500DD18, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bullet_bill_seg5_vertex_0500DE08, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x0500E730 - 0x0500E8A8 const Gfx bullet_bill_seg5_dl_0500E730[] = { gsSPVertex(bullet_bill_seg5_vertex_0500DEC8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bullet_bill_seg5_vertex_0500DFB8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bullet_bill_seg5_vertex_0500E0A8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bullet_bill_seg5_vertex_0500E198, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bullet_bill_seg5_vertex_0500E288, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bullet_bill_seg5_vertex_0500E378, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bullet_bill_seg5_vertex_0500E468, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bullet_bill_seg5_vertex_0500E558, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 6, 7, 8, 0x0), gsSPEndDisplayList(), }; // 0x0500E8A8 - 0x0500E918 const Gfx bullet_bill_seg5_dl_0500E8A8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBA, G_CC_BLENDRGBA), gsSPNumLights(NUMLIGHTS_1), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bullet_bill_seg5_dl_0500E5E8), gsSPDisplayList(bullet_bill_seg5_dl_0500E678), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(bullet_bill_seg5_dl_0500E730), gsSPEndDisplayList(), };