#include "pc/rom_assets.h" // Pebble // 0x0301C2C0 ROM_ASSET_LOAD_VTX(pebble_seg3_vertex_0301C2C0, 0x00201410, 96653, 0x0001c2c0, 64); // 0x0301C300 ROM_ASSET_LOAD_TEXTURE(pebble_seg3_texture_0301C300, "actors/pebble/pebble.rgba16.inc.c", 0x00201410, 96653, 0x0001c300, 2048); // 0x0301CB00 - 0x0301CB98 const Gfx pebble_seg3_dl_0301CB00[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsDPLoadTextureBlock(pebble_seg3_texture_0301C300, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPVertex(pebble_seg3_vertex_0301C2C0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };