#include "pc/rom_assets.h" // 0x06006B88 ROM_ASSET_LOAD_ANIM(skeeter_seg6_animvalue_06006B88, 0x001b9cc0, 41188, 0x00006b88, 1276); // 0x06007084 ROM_ASSET_LOAD_ANIM(skeeter_seg6_animindex_06007084, 0x001b9cc0, 41188, 0x00007084, 348); // 0x060071E0 static const struct Animation skeeter_seg6_anim_060071E0 = { 0, 0, 0, 0, 0x13, ANIMINDEX_NUMPARTS(skeeter_seg6_animindex_06007084), skeeter_seg6_animvalue_06006B88, skeeter_seg6_animindex_06007084, 0, ANIM_FIELD_LENGTH(skeeter_seg6_animvalue_06006B88), ANIM_FIELD_LENGTH(skeeter_seg6_animindex_06007084), };