#include "pc/rom_assets.h" // 0x0701A670 - 0x0701A688 static const Lights1 lll_seg7_lights_0701A670 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xfe, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0701A688 - 0x0701A778 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_0701A688, 0x004784a0, 83204, 0x0001a688, 240); // 0x0701A778 - 0x0701A7E8 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_0701A778, 0x004784a0, 83204, 0x0001a778, 112); // 0x0701A7E8 - 0x0701A878 static const Gfx lll_seg7_dl_0701A7E8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09002000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&lll_seg7_lights_0701A670.l, 1), gsSPLight(&lll_seg7_lights_0701A670.a, 2), gsSPVertex(lll_seg7_vertex_0701A688, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(lll_seg7_vertex_0701A778, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 0, 6, 1, 0x0), gsSPEndDisplayList(), }; // 0x0701A878 - 0x0701A8E8 const Gfx lll_seg7_dl_0701A878[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(lll_seg7_dl_0701A7E8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };