#include "pc/rom_assets.h" // 0x07019B68 - 0x07019B80 static const Lights1 rr_seg7_lights_07019B68 = gdSPDefLights1( 0x32, 0x32, 0x32, 0xc8, 0xc8, 0xc8, 0x28, 0x28, 0x28 ); // 0x07019B80 - 0x07019B98 static const Lights1 rr_seg7_lights_07019B80 = gdSPDefLights1( 0x23, 0x2b, 0x14, 0x8e, 0xac, 0x52, 0x28, 0x28, 0x28 ); // 0x07019B98 - 0x07019BB0 static const Lights1 rr_seg7_lights_07019B98 = gdSPDefLights1( 0x1f, 0x2b, 0x14, 0x7f, 0xac, 0x52, 0x28, 0x28, 0x28 ); // 0x07019BB0 - 0x07019BC8 static const Lights1 rr_seg7_lights_07019BB0 = gdSPDefLights1( 0x2f, 0x2a, 0x0f, 0xbf, 0xaa, 0x3f, 0x28, 0x28, 0x28 ); // 0x07019BC8 - 0x07019BE0 static const Lights1 rr_seg7_lights_07019BC8 = gdSPDefLights1( 0x14, 0x23, 0x2b, 0x52, 0x8e, 0xac, 0x28, 0x28, 0x28 ); // 0x07019BE0 - 0x07019CD0 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07019BE0, 0x00437870, 75979, 0x00019a18, 240); // 0x07019CD0 - 0x07019DD0 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07019CD0, 0x00437870, 75979, 0x00019b08, 256); // 0x07019DD0 - 0x07019E80 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07019DD0, 0x00437870, 75979, 0x00019c08, 176); // 0x07019E80 - 0x07019EC0 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07019E80, 0x00437870, 75979, 0x00019cb8, 64); // 0x07019EC0 - 0x07019F40 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07019EC0, 0x00437870, 75979, 0x00019cf8, 128); // 0x07019F40 - 0x0701A040 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07019F40, 0x00437870, 75979, 0x00019d78, 256); // 0x0701A040 - 0x0701A140 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0701A040, 0x00437870, 75979, 0x00019e78, 256); // 0x0701A140 - 0x0701A230 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0701A140, 0x00437870, 75979, 0x00019f78, 240); // 0x0701A230 - 0x0701A2C0 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0701A230, 0x00437870, 75979, 0x0001a068, 144); // 0x0701A2C0 - 0x0701A3A8 static const Gfx rr_seg7_dl_0701A2C0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&rr_seg7_lights_07019B68.l, 1), gsSPLight(&rr_seg7_lights_07019B68.a, 2), gsSPVertex(rr_seg7_vertex_07019BE0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 0, 10, 1, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(rr_seg7_vertex_07019CD0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 4, 13, 5, 0x0), gsSP2Triangles(10, 14, 11, 0x0, 10, 15, 14, 0x0), gsSPVertex(rr_seg7_vertex_07019DD0, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP1Triangle( 8, 9, 10, 0x0), gsSPEndDisplayList(), }; // 0x0701A3A8 - 0x0701A3E0 static const Gfx rr_seg7_dl_0701A3A8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(rr_seg7_vertex_07019E80, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0701A3E0 - 0x0701A4E8 static const Gfx rr_seg7_dl_0701A3E0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09003000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&rr_seg7_lights_07019B80.l, 1), gsSPLight(&rr_seg7_lights_07019B80.a, 2), gsSPVertex(rr_seg7_vertex_07019EC0, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPLight(&rr_seg7_lights_07019B98.l, 1), gsSPLight(&rr_seg7_lights_07019B98.a, 2), gsSPVertex(rr_seg7_vertex_07019F40, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0), gsSPLight(&rr_seg7_lights_07019BB0.l, 1), gsSPLight(&rr_seg7_lights_07019BB0.a, 2), gsSPVertex(rr_seg7_vertex_0701A040, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 13, 14, 0x0, 0, 15, 1, 0x0), gsSPEndDisplayList(), }; // 0x0701A4E8 - 0x0701A568 static const Gfx rr_seg7_dl_0701A4E8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09002000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&rr_seg7_lights_07019BC8.l, 1), gsSPLight(&rr_seg7_lights_07019BC8.a, 2), gsSPVertex(rr_seg7_vertex_0701A140, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(rr_seg7_vertex_0701A230, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 6, 7, 8, 0x0), gsSPEndDisplayList(), }; // 0x0701A568 - 0x0701A608 const Gfx rr_seg7_dl_0701A568[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(rr_seg7_dl_0701A2C0), gsSPDisplayList(rr_seg7_dl_0701A3A8), gsSPDisplayList(rr_seg7_dl_0701A3E0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(rr_seg7_dl_0701A4E8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };