#include "pc/rom_assets.h" // 0x07000000 - 0x07001000 ROM_ASSET_LOAD_TEXTURE(castle_grounds_seg7_texture_07000000, "levels/castle_grounds/0.rgba16.inc.c", 0x0044abc0, 39442, 0x00000000, 4096); // 0x07001000 - 0x07002000 ROM_ASSET_LOAD_TEXTURE(castle_grounds_seg7_texture_07001000, "levels/castle_grounds/1.rgba16.inc.c", 0x0044abc0, 39442, 0x00001000, 4096); // 0x07002000 - 0x07003000 ROM_ASSET_LOAD_TEXTURE(castle_grounds_seg7_texture_07002000, "levels/castle_grounds/2.rgba16.inc.c", 0x0044abc0, 39442, 0x00002000, 4096); ALIGNED8 const Texture castle_grounds_seg7_texture_07003000[] = { #include "levels/castle_grounds/6_custom.rgba16.inc.c" };