#include "pc/rom_assets.h" // 0x070056C0 - 0x070056D8 static const Lights1 wf_seg7_lights_070056C0 = gdSPDefLights1( 0x66, 0x66, 0x66, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x070056D8 - 0x070057C8 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_070056D8, 0x00496090, 31162, 0x000056d8, 240); // 0x070057C8 - 0x070058B8 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_070057C8, 0x00496090, 31162, 0x000057c8, 240); // 0x070058B8 - 0x070059A8 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_070058B8, 0x00496090, 31162, 0x000058b8, 240); // 0x070059A8 - 0x07005A98 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_070059A8, 0x00496090, 31162, 0x000059a8, 240); // 0x07005A98 - 0x07005B88 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07005A98, 0x00496090, 31162, 0x00005a98, 240); // 0x07005B88 - 0x07005C38 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07005B88, 0x00496090, 31162, 0x00005b88, 176); // 0x07005C38 - 0x07005DD8 static const Gfx wf_seg7_dl_07005C38[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09009800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&wf_seg7_lights_070056C0.l, 1), gsSPLight(&wf_seg7_lights_070056C0.a, 2), gsSPVertex(wf_seg7_vertex_070056D8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 4, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 9, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(13, 12, 14, 0x0), gsSPVertex(wf_seg7_vertex_070057C8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP1Triangle(14, 1, 0, 0x0), gsSPVertex(wf_seg7_vertex_070058B8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 4, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 9, 8, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(13, 12, 14, 0x0), gsSPVertex(wf_seg7_vertex_070059A8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP1Triangle(14, 1, 0, 0x0), gsSPVertex(wf_seg7_vertex_07005A98, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 4, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 9, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(14, 13, 12, 0x0), gsSPVertex(wf_seg7_vertex_07005B88, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP1Triangle(10, 1, 0, 0x0), gsSPEndDisplayList(), }; // 0x07005DD8 - 0x07005E48 const Gfx wf_seg7_dl_07005DD8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(wf_seg7_dl_07005C38), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };