#include "pc/rom_assets.h" // 0x07003CF8 - 0x07003D10 static const Lights1 bowser_3_seg7_lights_07003CF8 = gdSPDefLights1( 0x22, 0x22, 0x22, 0x89, 0x89, 0x8a, 0x28, 0x28, 0x28 ); // 0x07003D10 - 0x07003D28 static const Lights1 bowser_3_seg7_lights_07003D10 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07003D28 - 0x07003D88 ROM_ASSET_LOAD_VTX(bowser_3_seg7_vertex_07003D28, 0x004cec00, 10476, 0x00003d28, 96); // 0x07003D88 - 0x07003DC8 ROM_ASSET_LOAD_VTX(bowser_3_seg7_vertex_07003D88, 0x004cec00, 10476, 0x00003d88, 64); // 0x07003DC8 - 0x07003EC8 ROM_ASSET_LOAD_VTX(bowser_3_seg7_vertex_07003DC8, 0x004cec00, 10476, 0x00003dc8, 256); // 0x07003EC8 - 0x07003F38 static const Gfx bowser_3_seg7_dl_07003EC8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bowser_3_seg7_lights_07003CF8.l, 1), gsSPLight(&bowser_3_seg7_lights_07003CF8.a, 2), gsSPVertex(bowser_3_seg7_vertex_07003D28, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPLight(&bowser_3_seg7_lights_07003D10.l, 1), gsSPLight(&bowser_3_seg7_lights_07003D10.a, 2), gsSPVertex(bowser_3_seg7_vertex_07003D88, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x07003F38 - 0x07003FA0 static const Gfx bowser_3_seg7_dl_07003F38[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07001000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bowser_3_seg7_vertex_07003DC8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 14, 12, 0x0, 1, 15, 2, 0x0), gsSPEndDisplayList(), }; // 0x07003FA0 - 0x07004030 const Gfx bowser_3_seg7_dl_07003FA0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bowser_3_seg7_dl_07003EC8), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bowser_3_seg7_dl_07003F38), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };