#ifndef INTRO_HEADER_H #define INTRO_HEADER_H #include "types.h" // geo extern const GeoLayout intro_geo_0002D0[]; extern const GeoLayout intro_geo_mario_head_regular[]; extern const GeoLayout intro_geo_mario_head_dizzy[]; extern const GeoLayout intro_geo_000414[]; // leveldata extern const Gfx intro_seg7_dl_0700B3A0[]; extern const Gfx intro_seg7_dl_0700C6A0[]; extern const f32 intro_seg7_table_0700C790[]; extern const f32 intro_seg7_table_0700C880[]; // script extern const LevelScript level_intro_splash_screen[]; extern const LevelScript level_intro_mario_head_regular[]; extern const LevelScript level_intro_mario_head_dizzy[]; extern const LevelScript level_intro_entry_4[]; extern const LevelScript script_intro_L1[]; extern const LevelScript script_intro_L2[]; extern const LevelScript script_intro_L3[]; extern const LevelScript script_intro_L4[]; extern const LevelScript script_intro_L5[]; #endif