#include "pc/rom_assets.h" // 0x0600E344 ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_0600E344, 0x001c4230, 80474, 0x0000e344, 1316); // 0x0600E868 ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_0600E868, 0x001c4230, 80474, 0x0000e868, 192); // 0x0600E928 static const struct Animation koopa_seg6_anim_0600E928 = { 0, 0, 0, 0, 0x15, ANIMINDEX_NUMPARTS(koopa_seg6_animindex_0600E868), koopa_seg6_animvalue_0600E344, koopa_seg6_animindex_0600E868, 0, ANIM_FIELD_LENGTH(koopa_seg6_animvalue_0600E344), ANIM_FIELD_LENGTH(koopa_seg6_animindex_0600E868), };