#include "pc/rom_assets.h" #include "macros.h" #include "types.h" #include "make_const_nonconst.h" // 0x09000000 ROM_ASSET_LOAD_TEXTURE(outside_09000000, "textures/outside/castle_grounds_textures.00000.rgba16.inc.c", 0x0035ed10, 27747, 0x00000000, 2048); // 0x09000800 ROM_ASSET_LOAD_TEXTURE(outside_09000800, "textures/outside/castle_grounds_textures.00800.rgba16.inc.c", 0x0035ed10, 27747, 0x00000800, 2048); // 0x09001000 ROM_ASSET_LOAD_TEXTURE(outside_09001000, "textures/outside/castle_grounds_textures.01000.rgba16.inc.c", 0x0035ed10, 27747, 0x00001000, 4096); // 0x09002000 ROM_ASSET_LOAD_TEXTURE(outside_09002000, "textures/outside/castle_grounds_textures.02000.rgba16.inc.c", 0x0035ed10, 27747, 0x00002000, 4096); // 0x09003000 ROM_ASSET_LOAD_TEXTURE(outside_09003000, "textures/outside/castle_grounds_textures.03000.rgba16.inc.c", 0x0035ed10, 27747, 0x00003000, 2048); // 0x09003800 ROM_ASSET_LOAD_TEXTURE(outside_09003800, "textures/outside/castle_grounds_textures.03800.rgba16.inc.c", 0x0035ed10, 27747, 0x00003800, 2048); // 0x09004000 ROM_ASSET_LOAD_TEXTURE(outside_09004000, "textures/outside/castle_grounds_textures.04000.rgba16.inc.c", 0x0035ed10, 27747, 0x00004000, 2048); // 0x09004800 ROM_ASSET_LOAD_TEXTURE(outside_09004800, "textures/outside/castle_grounds_textures.04800.rgba16.inc.c", 0x0035ed10, 27747, 0x00004800, 4096); // 0x09005800 ROM_ASSET_LOAD_TEXTURE(outside_09005800, "textures/outside/castle_grounds_textures.05800.rgba16.inc.c", 0x0035ed10, 27747, 0x00005800, 2048); // 0x09006000 ROM_ASSET_LOAD_TEXTURE(outside_09006000, "textures/outside/castle_grounds_textures.06000.rgba16.inc.c", 0x0035ed10, 27747, 0x00006000, 2048); // 0x09006800 ROM_ASSET_LOAD_TEXTURE(outside_09006800, "textures/outside/castle_grounds_textures.06800.rgba16.inc.c", 0x0035ed10, 27747, 0x00006800, 4096); // 0x09007800 ROM_ASSET_LOAD_TEXTURE(outside_09007800, "textures/outside/castle_grounds_textures.07800.rgba16.inc.c", 0x0035ed10, 27747, 0x00007800, 2048); // 0x09008000 ROM_ASSET_LOAD_TEXTURE(outside_09008000, "textures/outside/castle_grounds_textures.08000.rgba16.inc.c", 0x0035ed10, 27747, 0x00008000, 2048); // 0x09008800 ROM_ASSET_LOAD_TEXTURE(outside_09008800, "textures/outside/castle_grounds_textures.08800.rgba16.inc.c", 0x0035ed10, 27747, 0x00008800, 2048); // 0x09009000 ROM_ASSET_LOAD_TEXTURE(outside_09009000, "textures/outside/castle_grounds_textures.09000.rgba16.inc.c", 0x0035ed10, 27747, 0x00009000, 2048); // 0x09009800 ROM_ASSET_LOAD_TEXTURE(outside_09009800, "textures/outside/castle_grounds_textures.09800.rgba16.inc.c", 0x0035ed10, 27747, 0x00009800, 2048); // 0x0900A000 ROM_ASSET_LOAD_TEXTURE(outside_0900A000, "textures/outside/castle_grounds_textures.0A000.rgba16.inc.c", 0x0035ed10, 27747, 0x0000a000, 2048); // 0x0900A800 ROM_ASSET_LOAD_TEXTURE(outside_0900A800, "textures/outside/castle_grounds_textures.0A800.rgba16.inc.c", 0x0035ed10, 27747, 0x0000a800, 2048); // 0x0900B000 ROM_ASSET_LOAD_TEXTURE(outside_0900B000, "textures/outside/castle_grounds_textures.0B000.rgba16.inc.c", 0x0035ed10, 27747, 0x0000b000, 1024); // 0x0900B400 ROM_ASSET_LOAD_TEXTURE(outside_0900B400, "textures/outside/castle_grounds_textures.0B400.rgba16.inc.c", 0x0035ed10, 27747, 0x0000b400, 2048); // 0x0900BC00 ROM_ASSET_LOAD_TEXTURE(outside_0900BC00, "textures/outside/castle_grounds_textures.0BC00.ia16.inc.c", 0x0032d070, 31409, 0x0000b000, 2048);